Saturday, 1 April 2017

Tower Game

After spending some time looking at I, Ball and I, Ball II on various 8-bit systems, I've started work on a similar game based around a bouncing ball.

Climb and evade
In this case, the player's objective is to bounce to the top of a tower using the conveniently spaced platforms placed all the way up. Various hazards and things to collect will be present to distract and tempt the player.

Right now the game is missing a magic ingredient, whatever that might be. I'm not excited about it yet but will hopefully be so after some more prototyping.

Current the player can bounce up the procedurally generated level avoiding lasers and collecting place-holder pick-ups.