The theme for the Weekly Game Jam this week is "Electricty".
Circuitron is a circuit making game similar to the pipe connecting games of the 80s and 90s. The goal is to light up a light bulb or bulbs from the power supply.
Simple stuff, mostly. Things are complicated by 'T' and 'X' pieces that split the power into multiple streams and latter levels contain bombs which will go off if connected to the power source.
10 levels to complete - that's probably enough, else it would just be more of the same.
Development has been mostly straight forward. The code for path tracing was the only thing of real challenge.
Link to HTML5 build on itcho.io
Wednesday, 19 December 2018
Thursday, 13 December 2018
Cave Runner
Another week, another game jam! This time the 2-buttons jam hosted in itch.
Cave Runner is a modern take on "Roland in the Caves", a 1983 game written by a Spanish duo for the Amstrad CPC464.
As the jam name suggests, only 2 buttons are allow as the input for the whole game. In this case, Z and M jump left and right respectively.
The game feels somewhat like the original Roland game, that is, quite difficult, annoying and frustrating to play. Some perseverance will reward to player in seeing his little character jump to freedom.
Link to HTML5 build in itch.io
Cave Runner is a modern take on "Roland in the Caves", a 1983 game written by a Spanish duo for the Amstrad CPC464.
As the jam name suggests, only 2 buttons are allow as the input for the whole game. In this case, Z and M jump left and right respectively.
The game feels somewhat like the original Roland game, that is, quite difficult, annoying and frustrating to play. Some perseverance will reward to player in seeing his little character jump to freedom.
Link to HTML5 build in itch.io
Tuesday, 4 December 2018
Ice Runner - Ludum Dare #43
This is the first successful game jam for me.
The theme was fairly good this time, which makes all the difference. I found that it’s worth spending more time at the beginning brainstorming ideas rather than just going with the first thought that comes to mind.
Defold is really ideal for this sort of project. It allowed me to focus on the game itself and get stuff working very quickly indeed. This is the first time I’ve attempted a platform type game and there were no issues to speak of apart from a bug where the player can ‘stick’ to walls. If anyone asks, it’s an unused game mechanic.
Link to HTML5 build
The theme was fairly good this time, which makes all the difference. I found that it’s worth spending more time at the beginning brainstorming ideas rather than just going with the first thought that comes to mind.
Defold is really ideal for this sort of project. It allowed me to focus on the game itself and get stuff working very quickly indeed. This is the first time I’ve attempted a platform type game and there were no issues to speak of apart from a bug where the player can ‘stick’ to walls. If anyone asks, it’s an unused game mechanic.
Link to HTML5 build
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