After reading much stuff on Stack Overflow and finding a very helpful video on YouTube, I discovered some useful information about how to properly support Android displays. As there are thousands of different devices with many screen sizes and resolutions, Android simplifies this by categorizing devices into 'buckets' labelled medium, high, extra-high definition etc.
Life's a medium density maze |
This evening, I've got part of my test map (yes, Pacman) displaying correctly, without any artifacts and learned that I'll need to make multiple copies of all my graphics in order to support the various buckets. This is frankly a bit of a bind but it's handy to know early on that I'll need to be doing this.
For now I can just work at XHDPI, produce my graphics for that level and make resized versions later when testing on different devices.