I've drawn inspiration from a number of games, old and new:
- Pixel Dungeon
- Dungeonmans
- Corporation (Amiga)
- Hired Guns (Amiga)
- Rebelstar (8-bit)
And likely more than that.
Things are at an early stage at the moment. I've only spent a couple of days on graphics and code so far. I expect development to take considerably longer than with Simples. The scope and depth of the game is much greater so everything is going to take more work.
So far I've added frameworks for drawing a 2D level, moving a player around and colliding with walls etc., the beginnings of enemy handling and some of the on-screen-display stuff. It feels like more than that but that's it so far.
I've settled for 16x16 tiles at 160x240 resolution - so quite chunky looking, even on a phone screen. Any less and the detail becomes too, any higher and I'm just using up more memory - my artistic skill doesn't warrant anything even approaching HD.