A long, long time ago a game by the name of Missile Command could be found lurking in your local arcade. It used a giant trackball and fire buttons as it's control mechanism. On reflection, that's quite a tricky way of moving a cursor around quickly and accurately. Nowadays, we're all used to touchscreens and though I'm hardly an advocate for touchscreens, I feel they're the perfect input device for a Missile Command type game.
Mockup of Missile Blitz |
In terms of timescale, I'm not rushing headlong into this as before and risk exhaustion. Nonetheless, I don't imagine spending more than a month on this.. and then I can get back to developing Kingdom.
Missile Blitz is the codename for this project and will most likely just end up staying there and becoming the actual name for it.