Saturday, 9 January 2016

Retrocopter

Following on from Tap Runner, I realised the game structure (and therefore the code) is very similar to a type of game I've wanted to make for a little while now.

There are a few helicopter-flying-down-tunnels games around but I've yet to find one I actually like.

Solid walls hanging in space
As a result of this and about 4 hours adapting the Tap Runner project, I have working game. The tunnel walls are still curved rather than the straight lines other games of this ilk have but on reflection, this is actually fine. I would imagine having straight walls was simply a programming decision because it's simpler. As I've already got the code to generate curved scenery, I'm going to stick with it.

This is only a 1-weekend project but as the game is functionally complete already, I'll be spending the remaining time polishing it and adding different 'copters to fly and wotnot.

This will be my fifth game for Android and I've realised having that body of work at my disposal now, developing new games is considerably fast and more pleasant. No re-inventing the wheel and figuring everything out for the first time type situations that hose away hours of development time.

Retrocopter is scheduled for release on Monday (Jan 11, 2016).