Monday, 13 February 2017

Getting There

I'm getting well into the latter half of development on Rogues Redemption. Most features and systems are in place and working - some still need polish and tweaking.

New Stuff
  • Character selection screen allows the player to choose from 3 different classes of character
  • The shop now works when clicking on the trader NPC who can be found loitering in the corridors of some levels
  • Player stats screen displays various bits of information about the player, some useful, some less so
  • The in-game menu toggles music, sound effects etc. and gives the option to return to the main menu
  • There are now special locked rooms which contain special objects and items
  • Player now gets hungry and will require a regular intake of food
Lots of fixes, graphical tweaks, new sound effects, balancing and re-writing of code as I discover better ways of doing things.

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Sunday, 5 February 2017

RR - Update

Dispatching a giant frog with a fireball
This week I've been working on some new graphics and have started to look at character classes. There will be 4 to choose from (probably) and each class will have various strengths and weaknesses as you'd expect.

A lot of tidying up has also been done. I thought this was a good point to make sure everything is neat before continuing.

I've also started the shop/trading screen. At the moment the player can only buy stuff though I may put in selling too at a later date.

The game now saves your progress when the game loses focus and the main menu offers the option to load that saved game and continue or start a new one.

This coming week I'll continue working on the shop, NPC interaction, add more graphical improvements and sound effects.