Good progress has been made over the weekend developing Harrier
Attack. The core of the game is all working and I'm fairly happy with
most of it. Playing the game does remind me of the 35-year-old original -
which was part of the plan. It looks basic on purpose as it's based on
an 8-bit game with only 4 colour graphics.
In addition to the original, I've added some particle effects, moving
clouds and 'real' sound effects. The various quirks of the original
will also be included - they add to the nostalgic charm of old games.
One being if you damage your aircraft carrier on take-off, it wont be
there when you come back and you're left to fly out to sea until you run
out of fuel.
The various transition stuff and menus are still to do. The main
challenge to come is getting the virtual joypad to work reliably on
Android - it's not as straight forward as I'd first imagined.
All being well, the game should be released next week.
Monday, 20 March 2017
Friday, 17 March 2017
Harrier Attack
Anyone over about the age of 40 (that'd be me then) may remember
playing Harrier Attack on their 8-bit home computer in the early 1980s.
For the uninitiated : Harrier Attack is a horizontal scrolling shoot, bomb and dodge affair. It's hard to believe now but the game caused some controversy when it was released in 1983 as British Harriers had helped win the Falklands War in 1982.
On a personal level, it was the first game I ever owned so has significant nostalgic value for me. There is currently only one similar game on Google Play and it's quite poor so I'm aiming to provide a faithful recreation of the original - with slightly better graphics, sounds and gameplay.
I'm targeting Android and browser. This will be my first Android game in landscape format using a virtual joypad.
For the uninitiated : Harrier Attack is a horizontal scrolling shoot, bomb and dodge affair. It's hard to believe now but the game caused some controversy when it was released in 1983 as British Harriers had helped win the Falklands War in 1982.
On a personal level, it was the first game I ever owned so has significant nostalgic value for me. There is currently only one similar game on Google Play and it's quite poor so I'm aiming to provide a faithful recreation of the original - with slightly better graphics, sounds and gameplay.
I'm targeting Android and browser. This will be my first Android game in landscape format using a virtual joypad.
Harrier Attack : A mock-up of various game components |
Tuesday, 14 March 2017
Gridlock - Weekend Project
With my last release being quite a technical game, I wanted to do
something simple to let my brain cool down. Also, with Ludem Dare coming
up next month, I wanted to see what sort of game I could produce in a
weekend (never done any sort of game jam before).
The result is 'Gridlock', a variant on the classic Lights Out game. In this case there are 3 colours of lights and clicking will cycle through those 3 colours. Pretty simple concept that which soon gets quite tricky.
Play in browser or Get it on Google Play
The result is 'Gridlock', a variant on the classic Lights Out game. In this case there are 3 colours of lights and clicking will cycle through those 3 colours. Pretty simple concept that which soon gets quite tricky.
Play in browser or Get it on Google Play
Sunday, 5 March 2017
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