Good progress has been made over the weekend developing Harrier
Attack. The core of the game is all working and I'm fairly happy with
most of it. Playing the game does remind me of the 35-year-old original -
which was part of the plan. It looks basic on purpose as it's based on
an 8-bit game with only 4 colour graphics.
In addition to the original, I've added some particle effects, moving
clouds and 'real' sound effects. The various quirks of the original
will also be included - they add to the nostalgic charm of old games.
One being if you damage your aircraft carrier on take-off, it wont be
there when you come back and you're left to fly out to sea until you run
out of fuel.
The various transition stuff and menus are still to do. The main
challenge to come is getting the virtual joypad to work reliably on
Android - it's not as straight forward as I'd first imagined.
All being well, the game should be released next week.