Friday, 12 May 2017

China Syndrome

I've always found isometric games to be something of a novelty. There are good examples around but most of them are hindered in some way by the layout - stuff getting in the way etc.

So mostly as an experiment, I wanted to create a simple isometric 3D game that's playable and doesn't fall into the trap of confusing the player as to where their character is positioned in space.

China Syndrome is a game based in a nuclear reactor that's gone into meltdown. It's the players job to clear up the mess! Using a remote controlled robot, the player needs to locate and dispose of radioactive waste found dotted around the various rooms.

A simple concept but one that will help me learn the nuances of 3D isometric games.

Saturday, 6 May 2017

Rebound

Rebound is inspired by an old game named Titan which appeared on 8-bit computers and the PC Engine (remember that!?) nearly 30 years ago. The concept is very simple : you move a bat around the level and deflect a ball into destructible blocks.

To make things more interesting there are various special blocks dotted around the level and they have various properties for the player to discover.

I've had no end of trouble getting the collision detection to work properly with this. Lots of stuff going through walls and such but it seems fairly stable now, if a bit juddery in places.

I'm presently targeting browser for this game but might stretch to native builds if I'm pleased enough with the finished game.