I've always found isometric games to be something of a novelty. There
are good examples around but most of them are hindered in some way by
the layout - stuff getting in the way etc.
So mostly as an experiment, I wanted to create a simple isometric 3D
game that's playable and doesn't fall into the trap of confusing the
player as to where their character is positioned in space.
China Syndrome is a game based in a nuclear reactor
that's gone into meltdown. It's the players job to clear up the mess!
Using a remote controlled robot, the player needs to locate and dispose
of radioactive waste found dotted around the various rooms.
A simple concept but one that will help me learn the nuances of 3D isometric games.