Had a very productive week working on 8-Bit Golf with Defold. There
are now 12 playable levels - all one-screen-wonders so far; the harder
set of levels will be larger and scroll around with the ball position.
No major technical hurdles apart from some tricky behavior with the
ball sometimes bouncing strangely on flat surfaces of the tilemaps. To
fix this, I’ve created some flat collision objects and added them
manually to each level - not ideal but it works.
Next week, I’ll be working on the harder levels. Some of these will
have objects that interact with the ball in different ways - wind
generators, sand traps etc.
Early demo is up on the Defold community page here.
Saturday, 15 September 2018
Saturday, 8 September 2018
8-Bit Golf
8-Bit Golf is a side-on golf type game using Defold's built-in physics to move the ball around. The graphics are simple 8-bit style pixel art with a limited colour palette.
The aim of the game, unsurprisingly, is to chip the ball around each level and drop it in the hole. Not as easy as it sounds though as the levels are like simple mazes with obstacles (and gravity) hampering your efforts.
Lots of potential for variety with this sort of game - different types of ball charateristics, various hazards, wind etc.
All simple stuff though from a technical point of view.
Targetting Android and browser.
The aim of the game, unsurprisingly, is to chip the ball around each level and drop it in the hole. Not as easy as it sounds though as the levels are like simple mazes with obstacles (and gravity) hampering your efforts.
Lots of potential for variety with this sort of game - different types of ball charateristics, various hazards, wind etc.
All simple stuff though from a technical point of view.
Targetting Android and browser.
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