Had a very productive week working on 8-Bit Golf with Defold. There
are now 12 playable levels - all one-screen-wonders so far; the harder
set of levels will be larger and scroll around with the ball position.
No major technical hurdles apart from some tricky behavior with the
ball sometimes bouncing strangely on flat surfaces of the tilemaps. To
fix this, I’ve created some flat collision objects and added them
manually to each level - not ideal but it works.
Next week, I’ll be working on the harder levels. Some of these will
have objects that interact with the ball in different ways - wind
generators, sand traps etc.
Early demo is up on the Defold community page here.