Monday, 22 October 2018

Heli-Rescue - Update

A few minor additions this update!
  • Choice of 3 different helicopters, each with different characteristics
  • 4 completed levels to play through
  • Added a shadow to the player to give the impression of height
  • Mini-radar added for navigation
  • A few graphical and sound additions and improvments
Plus the usual tweaks and bug fixes.

HTML5 build has been updated on the Defold Community Page.

Thursday, 18 October 2018

Heli-Rescue

One week of development on Heli-Rescue has elapsed and I’m very happy with the amount of progress so far.

Most of the core game mechanics are in and working well. One tileset is nearly complete as are most of the sound effects.

I’m posting up a demo on the commity page (link below) so anyone can have a go. The aim of the game is search and rescue. A number of hostages are located throughout each island, either out in the open or within buildings. Once said buildings have been destroyed the hostage can then be picked. The rescued hostages will then need returning to base - the little red arrow around your helicopter always points back to base. You may also need to return to base during a mission to refuel and rearm. Note that your armour is only replenished between levels.

Further plans for this game include.
  • New environment tileset
  • Different helicopters
  • Ability to choose armourments
  • Enemy soliders on the ground
No plans for multi-player - sorry! It’s a bit late in the day to be trying to implement that.

Play HTML5 demo in browser


Saturday, 13 October 2018

untitled helicopter game

One of my favourite budget games on the Amstrad CPC is Operation Gunship - written by The Oliver Twins and published by Codemasters in 1989.

As with most 8-bit budget games the premise is quite simple: control a heavily armed helicopter gunship and you blast your way through an army of enemies in a bid to rescue the hostages.

<untitled helicopter game> will follow the same design with the benefits of modern hardware.

After just two days of development a test level is up and running with a helicopter flying around and able to shoot rockets.

Targetting HTML5 initially though native versions and possibly Android are on the cards if the game turn out well.