Thursday, 31 December 2015

Tap Runner [update]

Development for Tap Runner continues to progress at a decent rate.

The overall framework and game progression is in place, the game is playable and is starting to look half-decent.

Pro-tip: don't step on landmines.
Originally, I had intended to use a bright colour scheme and super-low res graphics but after some experimentation, a more moody med-res look has emerged. The gameplay has expanded a little too, allowing the player to have more control over the running man character. There will also be some sort of bonus level where the player has to outrun a bear and control switches from jumping to Tekken-like screen tapping to run fast enough to escape.

The largest remaining challenge is to make the game more fun and increase its longevity. Right now, it's the same thing over and over getting a little harder with each increasing level. New obstacles need adding and maybe platforms of some sort - the scope of what's feasible is quite large.