Monday, 28 December 2015

Tap Runner

I have spent a little while undertaking some R&D in regards to procedural level generation for Kingdom - as a result, I have elected to do another side project for the time being. Kingdom is turning into a larger and more daunting project than I'd anticipated.

A nifty looking game by the name of Dino Run caught my eye a few months ago. I've not played it so far but it's ingeniously simple and appeals to my love of retro / pixel games. The plot appears to centre on the extinction of the dinosaurs and you control a running dino as he tries to outrun various calamities trying to overtake him.

This simplicity fits nicely with where I'm at in what I want to develop at the moment. Simple is good. Achievable goals are a necessity.

He just keeps on running
I've spent a few hours today putting together a small prototype of a one-tap type game. In this instance you're guiding a little man through a randomly generated world jumping over obstacles as they appear. That, in itself, is obviously going to have limited appeal so I'll be developing various ideas over the coming days, finding ways to expand the game to be more fun and interesting to play. It should be a fun project.

Not anticipating a long development cycle for this one - a few weeks at most provided my motivation stays buoyant.