Tuesday, 13 September 2016

Victory Lane

Not much of a development log this one as the game is already complete! Well, in a fashion - there's always room for improvement.

The crossroads of life
Only a week of toiling away to make this one - I'm super impressed at the speed someone can make games using Defold. This is my third game in as many months using the platform and I feel set to continue creating games with it for the foreseeable future. It does most of what I need and now I have something of a handle on it, development moves forward at a ferocious rate.

Onto Victory Lane.. the game is inspired by a couple of old games: Chequered Flag by Konami, an arcade game from 1988 and Overdrive by Team 17 - another overhead racer from the Amiga days.

Within 3-4 hours of development I had a car whizzing around a track controlled by the player. Another few hours later, computer-controlled cars joined in the melee. Happily, my idea for how the AI functions worked better than expected - I was expecting hours of tinkering but the cars made it round the track first time.

A car sandwich
For now, the game has 4 tracks and the player takes part in a single 8-lap race. There's room for various game modes but I didn't want to invest too much time in a game that no one will see. I intend to pursue this model from now on - this is supposed to be fun and that will mean creating 'bare bones' games, at least to begin with. Enough to show fully what the game is like but without all the bells and whistles.

Victory Lane is the first game I've released on itch.io, so it's unknown how that will turn out. Itch seems like a really well made site made by people who understand indie game development.

Links are available on my main site.