Escape of Mars is a roguelike of sorts set on the planet Mars. The backstory reads as follows:
You are a maintenance man working at Mars Base 1. Whilst repairing an
antenna off-base you receive a garbled distress call from back at base.
Something about utility robots going haywire and taking the colonists
hostage. You rush back to the airlock to investigate...
Development has taken thus far a couple of weeks - significantly longer than the usual 3-4 days. I'm unsure about the final result having played it so much during development. It functions as I'd intended though and I'm happy with the look and sound of the game. I'd like to have put more puzzles in but there wasn't time. There also needs to be more to do in the game - there's much scope for adding inventory items and other tasks for the player to do.
Techinically I'm pretty happy with how the code works and fits together. Having made Unit 4 a few weeks before, which was a very simple turn-based game, I was able to expand that little engine.
The game was written for UDGJ #2 and can be played here.