PicoShot is a small game currently being developed for LOWREZJAM 2019.
The main restriction for the jam is the game has to be crammed into a
tiny 64x64 pixel space, though these pixels can be scaled up afterwards,
otherwise the game would be the size of a postage stamp.
Initially it was tricky to get everything working at such a low
resolution but I found it’s easier to work with floating-point numbers
behind the scenes and only snap to a pixel boundary when setting the
position of sprites, tilemaps etc. There are probably multiple ways of
doing this.
The game itself is a vertical scrolling shooter that will feel
familiar to everyone who enjoys the genre. There is currently a single
level to play, though it is quite hard - and there’s a boss at the end
if you can get that far!
Play in browser