Sunday, 24 July 2016

Pixel Station II

While I wait for some assets to appear for the collaboration development I'm a part of, my time will be spent creating the sequel to Pixel Station, which was released on Android in 2015.

Although the first game fulfilled most of what I'd imagined for it, I lost interest near the end of development and felt the game underachieved in a lot of ways. It was too repetitive and there wasn't enough to do. I'm still attached to the concept though and want to give it a second shot.

An early test level

This time, I will be using the Defold game engine and targeting Android primarily, though other platforms may get a release as well depending on how I feel about the game when it's ready.

It's early days, so there's not much actual progress to report yet. Given the speed with which Defold gives to developers, I anticipate fairly quick progress in the next few weeks.

The overall gameplay will be similar to the original but there will be more variety in what the player can do and more interactive things to enjoy while playing.