Sunday, 31 July 2016

Psychon 2

As is my prerogative, I've decided to do another side project before undertaking Pixel Station II.

While relaxing on holiday I realised it was time to revive an old game of mine and give it a decent sequel.

During the winter months of 1994/95 I wrote "Psycheual" for the Amiga and released it as shareware. Three years later, the game was remade for the PlayStation Net Yaroze and renamed "Psychon". For some reason, it gained a cult following, despite having been thrown together in 10 days.

I'm planning to spend a little longer on the sequel and hopefully iron out some of the issues present in the original.

Once again, I'll be using the Defold game engine - I really like Defold; it's perfect for this sort of game and allows releases on multiple platforms without any great hassle.

I've committed a couple of days to it so far and have a working prototype with the player navigating a test level decorated with some graphical ideas. These will be developed further and some new elements added - one of the issues with the first game was the repetition. The levels all looked the same and there wasn't much to do other than try and stay alive long enough to reach the deck lift.

It's still going to be a simple game so I don't anticipate more than a few weeks development time. One challenge will be making a touch screen version of the game for release on Android - and maybe iPhone if that's feasible.

For now, here's an early screenshot:

Psychon 2 - currently in development